After level 10 or 12+, you should be grouping your Vikings up and doing team fights, because this is where Vikings begin to shine. I think maybe the problem(s) you have with it is the fact that you're not taking JUMP! which is 100% necessary for Spin to Win! and also Impatience to lower those cooldowns. Especially since Jump! provides the Vikings with a much needed defensive mechanic (since they will be pressuring lanes while over-extended for much of the match). I just have a hard time justifying it as a go-to pick when you have to sacrifice the incredible versatility of Jump!. ![]() These are some great points to justify the strength of Hunka Burning Olaf and I can see why it could be situational pick. Baelog the Fierce is also a good talent choice but somewhat situational, it can be particularly strong when paired with Explosive Attacks and Pain Don't Hurt. It also brings more options to the Vikings play-style, allowing them a stronger teamfighting presence (when positioned appropriately), as well as giving the Vikings a much easier time defeating Mercenary camps, bosses, or objectives such as Temples on Sky Temple or Terrors on Garden of Terror (arguably two of the Vikings strongest maps) . Spin to Win! is a phenomenal waveclear ability which further strengthens the Vikings ability to maintain constant lane pressure. I agree with you on the fact that Norse Force! is a very weak choice when selecting for the level 7 talent, however I find it hard to see Spin To Win! as a terrible talent. Since i don't recommend Longboat, Fury of the Storm is one of the best end game talents i have seen so far, as it gives the Vikings some more needed burst to take out any remaining forts and the enemy Core, and helps with their ability to push all lanes at the same time. Having a hard CC like a stun on someone who can use it immediately and being able to spam it so much is a god send, and as the person in the guide puts it, it helps alot that the team can catch up and apply their CC on the intended target. Impatience is a virtue is a pretty weak talent for what it offers compared to Large and In Charge, sure, it reduces the cooldown of Go Go Go!, Spin to Win! and Jump!, but it requires you to get an active that doesn't deliver at all and a invulnerability active. Jump! is a strong competitor, no question about it, but Hunka Burning Olaf is, in my opinion, just as strong of a talent as it deals with some of the more problematic heroes with invinsibility such as Nova and Zeratul, which is, as the person making the guide describes it, one of the main counters to the Vikings, and it also gives Olaf a good waveclear to deal with the minion waves as he pushes with Erik.It really is just up to the player if they want a defensive active that can be a life saver in some situations or go for the offensive passive that makes pushes more of a problem for the enemy and makes invinsibility heroes cry. ![]() You see, Longboat doesn't have the versality that Play Again! has, that being a fantastic ultimate that can revive the vikings to push a lane incredibly hard or ult into the backline of your enemies for a clutch play(IE Having the vikings take all the abuse while your team cleans up), and the Longboat's auto target irritates me too much as to let it off the hook as a "good" Heroic ability. ![]() The Longboat is a niche heroic talent that doesn't deliver as much as you hope it would. with Pain Don't Hurt and Baelog the Fierce, he can solo Siege Creeps on his own without much needed help, while Olaf and Erik push an exposed lane or Olaf goes for the objective while Erik chills in a bush, soaking up experience in an empty lane. Pain don't Hurt is a underrated talent, it provides Baelog with some sustain and independance to be able to PvE relatively safely anywhere on the map, not only giving him an edge in battle, but also being able to push and keep himself healthy to not be too exposed to your enemy team. Do yourself a favor and don't pick up Spin to Win! or Norse Force for that matter, both actives are terrible and you'd rather give Baelog the extra attack speed to clear camps on his own. Let me start off by saying that Spin to Win! is one of the worst talents you could possibly pick, you put 3 relatively squishy vikings, 2 of them being RANGED, near a target that can easily kill them if they get close to the intended target.
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